by PeteX » Sun Sep 16, 2012 4:10 pm
Nope, no hourly stats.
BUT: I did have player count filtering on HUD-settings set like this:
0-2
2-4
4-6
6-10
That might have caused the issue, don't really know, but the tables were 6-max tables and I'm pretty sure that they were 5-6 handed most of the time. But if one of them had gone to 4-handed sometime, I guess the 2-4 filter might have been applied then, which could explain the hand count jumping.
I guess those filters were not quite proper with the overlapping counts so I've changed them to
0-2
3-6
7-10
Maybe that will take care of the issue.